import "../math/trigonometry"; import "spherical"; // General spherical polygon clipping algorithm: takes a polygon, cuts it into // visible line segments and rejoins the segments by interpolating along the // clip edge. function d3_geo_clipPolygon(segments, compare, clipStartInside, interpolate, listener) { var subject = [], clip = []; segments.forEach(function(segment) { if ((n = segment.length - 1) <= 0) return; var n, p0 = segment[0], p1 = segment[n]; // If the first and last points of a segment are coincident, then treat as // a closed ring. // TODO if all rings are closed, then the winding order of the exterior // ring should be checked. if (d3_geo_sphericalEqual(p0, p1)) { listener.lineStart(); for (var i = 0; i < n; ++i) listener.point((p0 = segment[i])[0], p0[1]); listener.lineEnd(); return; } var a = new d3_geo_clipPolygonIntersection(p0, segment, null, true), b = new d3_geo_clipPolygonIntersection(p0, null, a, false); a.o = b; subject.push(a); clip.push(b); a = new d3_geo_clipPolygonIntersection(p1, segment, null, false); b = new d3_geo_clipPolygonIntersection(p1, null, a, true); a.o = b; subject.push(a); clip.push(b); }); clip.sort(compare); d3_geo_clipPolygonLinkCircular(subject); d3_geo_clipPolygonLinkCircular(clip); if (!subject.length) return; for (var i = 0, entry = clipStartInside, n = clip.length; i < n; ++i) { clip[i].e = entry = !entry; } var start = subject[0], points, point; while (1) { // Find first unvisited intersection. var current = start, isSubject = true; while (current.v) if ((current = current.n) === start) return; points = current.z; listener.lineStart(); do { current.v = current.o.v = true; if (current.e) { if (isSubject) { for (var i = 0, n = points.length; i < n; ++i) listener.point((point = points[i])[0], point[1]); } else { interpolate(current.x, current.n.x, 1, listener); } current = current.n; } else { if (isSubject) { points = current.p.z; for (var i = points.length - 1; i >= 0; --i) listener.point((point = points[i])[0], point[1]); } else { interpolate(current.x, current.p.x, -1, listener); } current = current.p; } current = current.o; points = current.z; isSubject = !isSubject; } while (!current.v); listener.lineEnd(); } } function d3_geo_clipPolygonLinkCircular(array) { if (!(n = array.length)) return; var n, i = 0, a = array[0], b; while (++i < n) { a.n = b = array[i]; b.p = a; a = b; } a.n = b = array[0]; b.p = a; } function d3_geo_clipPolygonIntersection(point, points, other, entry) { this.x = point; this.z = points; this.o = other; // another intersection this.e = entry; // is an entry? this.v = false; // visited this.n = this.p = null; // next & previous }