"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Simple1DNoise = void 0; class Simple1DNoise { constructor(randomNumberGenerator, maxVertices = 256, amplitude = 5.1, scale = 0.6) { this.getRandomNumber = randomNumberGenerator; this.maxVerticesMask = maxVertices - 1; this.amplitude = amplitude; this.scale = scale; this.maxVertices = maxVertices; } getValue(x) { var _a, _b; const r = new Array(this.maxVertices).fill(0).map(() => this.getRandomNumber(0, 1, 5, true)); const scaledX = x * this.scale; const xFloor = Math.floor(scaledX); const t = scaledX - xFloor; const tRemapSmoothstep = t * t * (3 - 2 * t); const xMin = xFloor & this.maxVerticesMask; const xMax = (xMin + 1) & this.maxVerticesMask; const y = this.lerp((_a = r[xMin]) !== null && _a !== void 0 ? _a : 0, (_b = r[xMax]) !== null && _b !== void 0 ? _b : 0, tRemapSmoothstep); return y * this.amplitude; } lerp(a, b, t) { return a * (1 - t) + b * t; } } exports.Simple1DNoise = Simple1DNoise; //# sourceMappingURL=simple_noise.js.map